Purloined Shadows

Chapter One

The candle was lit, and the thief was standing there, blinking, caught. She was young, rather dirty, wearing ragged black clothes that were surely quite smart and expensive weeks ago when she had stolen them from one of the city’s best tailors. The look of surprise slipped from her face, and she took on a blank expression as she put the gold back on the table.

“What are you doing here?” the man with the candle asked, stepping from the shadows.

“That’s a stupid question,” the girl replied, frowning. “I’m obviously robbing you.”

“Since nothing I have is missing,” the man smiled, glancing at the gold on the table. “I would have to say that you’re not robbing me. Attempting to rob me perhaps. The question I have is, why? You know who I am, I assume. You didn’t just come in through an unlocked door.”

“I’ve stolen from everyone else. I’ve taken soul gems from the Mages Guild, I’ve robbed the treasury of the most secure fortress, I cheated the Archbishop of Julianos … I even pickpocketed the Emperor Pelagius at his coronation. I thought it was your turn.”

“I’m flattered,” the man nodded. “Now that your ambition has been thwarted, what will you do? Flee? Perhaps retire?”

“Teach me,” the girl replied, a little grin finding its way unconsciously on her face. “I picked all your locks, I slipped past all your wards … You designed them, you know how difficult that was for someone without training. I didn’t come here for six gold pieces. I came here to prove myself. Make me your student.”

The Master of Stealth looked at the little girl burglar. “Your skill is not in need of training. Your planning is adequate, but I can help you with that. What is without hope is your ambition. You are past stealing for your livelihood, now you steal for the pleasure of it, for the challenge. That’s a personality trait which is incurable, and will lead you to an early grave.”

“Haven’t you ever wanted to steal that which can’t be stolen?” the girl asked. “Something that would make your name known forever?”

The Master did not answer: he only frowned.

“Clearly I was fooled by your reputation,” she shrugged, and opened a window. “I thought you might want a willing accomplice on some great act of thievery which would go down in history. Like you said, my skill at planning is only adequate. I didn’t have in mind an escape route, but this will have to do.”

The burglar slipped down the sheer wall, dashed across the shadowy courtyard, and within a few minutes was back at her room in the run-down tavern. The Master was waiting for her there, in the dark.

“I didn’t see you go past me,” she gasped.

“You turned on the street when you heard the owl call,” he replied. “The most important tool in the thieves’ repertoire is distraction, either planned or improvised. I suppose your lessons have begun.”

“And what is the final test?” the girl smiled.

When he told her, she could only stare. She had, it seemed, not misunderstood his reputation for daring. Not at all.

Chapter Two

For the week leading up to the Eighth of Hearthfire, the skies above Rindale were dark and alive as clouds of crows blotted out the sun. Their guttural squawks and groans deafened all. The peasants wisely bolted their doors and windows, praying to survival that most unholy of days.

On the night of the summoning, the birds fell silent, their black unblinking eyes following the witches’ march into the glen. There were no moons to light the way, only the leader’s single torch in the gloom. Their white robes appeared as indistinct shapes, like the faintest of ghosts.

A single tall tree stood in the middle of the clearing, every branch thick with crows, watching the procession without moving. The lead witch placed the torch at the base of the tree, and her seventeen followers formed a circle and began their slow, strange, wailing chant.

As they sang, the glow of the torch began to change. It did not diminish at all, but its color became more and more grey, so it seemed a pulsating wave of ash had fallen on the witches. Then it grew darker still, so that for a moment, though the fire yet burned, it was darkest night in the forest. The penumbra continued until the torch was burning with a color without a name, emptiness beyond mere blackness. It cast a glow, but it was an unnatural scintillation falling on the witches. Their robes of white became black. The Dunmer among them had eyes of green, and ivory white flesh. The Nords appeared black as coal. The crows watching overhead were as pure white as the witches’ cloaks.

The Daedra Princess Nocturnal stepped out of the pit of uncolor.

She stood in the center of the circle, the tree of pallid crows her throne, aloof, as the witches continued their chanting, dropping their robes to prostrate themselves naked before their great mistress. Wrapping her night cloak around her, she smiled at their song. It spoke of her mystery, of veiled beauty, of eternal shadows and a divine future when the sun burns no more.

Nocturnal let her cloak slide from her shoulders and was naked. Her witches did not raise their head from the ground, but continued their hymn of darkness.

“Now,” said the girl to herself.

She had been up in the tree all day, dressed in a ridiculous suit of mock crows. It was uncomfortable, but when the witches had arrived, she forgot all her aches, and concentrated on being perfectly still, like the other crows in the tree. It had taken considerable planning and study between her and the Master of Stealth to find the glen, and to learn what to expect in the summoning of Nocturnal.

Gently, silently, the burglar eased herself down the branches of the tree, coming closer and closer to the Daedra Princess. She let herself break her concentration for just a moment, and wondered where the Master was. He had been confident in the plan. He said that when Nocturnal dropped her cloak, there would be a distraction, and it could be quickly taken in that instant provided the girl was in position at the precise right moment.

The girl climbed along the lowest of the branches, carefully pushing aside the crows that were, as the Master said, transfixed by the Princess in her naked beauty. The girl was now close enough, if she only reached out her arm, to touch Nocturnal’s back.

The song was rising to a crescendo, and the girl knew that the ceremony would soon be over. Nocturnal would clothe herself before the witches ended the chant, and the chance to take the cloak would be over. The girl gripped the tree branch tightly as her mind raced. Could it be that the Master was not here at all? Was this, was this conceivably the entire test? Was it only to show that it could be done, not to do it?

The girl was furious. She had done everything perfectly, but the so-called Master of Stealth had proven himself a coward. Perhaps he had taught her a little in the months that it took to plan this, but what was it worth? Only one thing made her smile. On that night when she had stolen into his stronghold, she had kept one single gold piece, and he had never suspected it. It was symbolic, as symbolic as stealing the cloak of Nocturnal in its way, proving that the Master Thief could be robbed.

The girl was so lost on her mind that she thought she imagined it for a moment when a man’s voice yelled out from the darkness, “Mistress!”

The next words she knew she didn’t imagine: “Mistress! A thief! Behind you!”

The witches raised their heads, and screamed, ruining the sanctity of the ceremony, as they charged forward. The crows awoke and burst from the tree in an explosion of feathers and toad-like cries. Nocturnal herself whirled around, affixing the girl with her black eyes.

“Who art thee who dares profane?” The Princess hissed, as the pitch shadows flew from her body enveloping the girl in their lethal chill.

In the last instant before she was swallowed alive by darkness, the girl looked to the ground and saw that the cloak was gone, and she answered, as she understood, “Oh, who am I? I’m the distraction.”

Guide To Better Thieving

Wulfmare’s
Guide to Better Thieving

by
Wulfmare Shadow-Cloak

So, you want to make it as a cutpurse. You want to live the life of a criminal, always one step ahead of everyone and pockets brimming with septims. Maybe it appeals to you to try and earn a living by robbing some wealthy merchants or extorting your local shopkeepers? Let me give you a bit of advise – don’t bother. For every skilled thief I’ve met in my day, I’ve seen a twenty who thought that they had what it took but ended up rotting in jail.

But if you’re anything like me, you don’t listen to advise. You do whatever you want and never let anyone else tell you otherwise. To Oblivion with the risks – all that matters is the coin. Sound familiar? If it does, then this book might just teach you the difference between acting like a petty thief and a master criminal.

I know what you’re thinking. Who’s this Wulfmare? Who does he think he is telling me how to be a better thief? What makes him an expert? Simple. Maybe you heard about that heist in Mournhold, when Queen Barenziah’s crown went missing? Or perhaps the tale of an Elder Scroll gone missing from the White-Gold tower reached your ears. That’s right… it was yours truly. I’ve done just about every kind of job you can imagine and I’ve got the septims put away to prove it. How else could an ex-thief find the resources to publish his own book?

Now that I have your attention, let’s start with two of the most fundamental skills you’ll need to sharpen if you want to make it as a cutpurse – picking locks and picking pockets. And before you roll your eyes and throw this book aside in disgust, I can promise you that the easiest way you’re going to get caught is by ignoring the basics – but if you can master these activities you’ll find yourself swimming in coin.

Picking pockets is one of the easiest skills to learn, but you’d be surprised how often I’ve seen novice thieves muck it up. The lesson here is two-fold. First, know your surroundings and second, know your approach. Where and when you decide to go fishing is just as important as who you chose as your mark. Follow them a while, there’s never a need to rush. Wait until they’re somewhere isolated and out of earshot of any guards – but most importantly always know when to let the mark go.

Getting pinched simply isn’t worth the risk. There’ll always be plenty of other marks who come along with their pockets full. As far as their approach goes, don’t drop into your crouch until you are completely out of the mark’s view – directly behind and preferably close to them. Don’t spend too long deciding what you’ll lift either. A good thief should be able to hit a mark and make off with something valuable in less than five seconds. Last of all, plying this trade at night will greatly reduce your chances of getting caught. If you have no other choice and you have to do it in the daylight, just make sure you aren’t out in the open.

Lockpicking is an art form that takes years to master. The important thing to remember is that no two are alike, each one behaving completely differently. As long as you keep your wits about you, and your patience, you’ll find them easier to defeat than you’d initially expect. Good picks are always essential. Make sure you have plenty of them tucked away in your pockets. Always take your time and keep a light touch on the picks. When the tumblers begin to fall into place, you should feel the pick tremble ever-so-slightly – this means you’re near the sweet spot. Slow down at that point, and only move the picks with the finest touch. If you blindly poke at the lock like an old man, all you’re going to end up with is a bunch of broken picks and equally broken pride. As a last resort, if the lock is completely confounding you, there’s always the option of smashing it. Just keep in mind that this is rarely successful and could potentially make a great deal of noise.

By using my techniques, I’m not merely suggesting you’ll be a successful thief, I’m giving you a solid guarantee. All it takes is a little bit of patience and a great deal of practice then maybe, just maybe, you’ll become as successful as Wulfmare.

In my next volume, we’ll move onto another important tool in your arsenal – sneaking. I’ll prove to you that the shadows can be just as potent of a weapon as your blade if you know how to bend it to your will.

Beggar

Eslaf Erol was the last of the litter of five born to the Queen of the prosperous Nordic kingdom of Erolgard, Lahpyrcopa, and her husband, the King of Erolgard, Ytluaf. During pregnancy, the Queen had been more than twice as wide as she was tall, and the act of delivery took three months and six days after it had begun. It is perhaps understandable that the Lahpyrcopa elected, upon expelling Eslaf to frown, say, ‘Good riddance,’ and die.

Like many Nords, Ytluaf did not care very much for his wife and less for his children. His subjects were puzzled, therefore, when he announced that he would follow the ancient tradition of his people of Atmora of following his beloved spouse to the grave. They had not thought they were particularly in love, nor were they aware that such a tradition existed. Still, the simple people were grateful, for the little royal drama alleviated their boredom, which was and is a common problem in the more obscure parts of northern Skyrim, particularly in wintertide.

He gathered his household staff and his five fat, bawling little heirs in front of him, and divided his estate. To his son Ynohp, he gave his title; to his son Laernu, he gave his land; to his son Suoibud, he gave his fortune; to his daughter Laicifitra, he gave his army. Ytluaf’s advisors had suggested he keep the inheritance together for the good of the kingdom, but Ytluaf did not particularly care for his advisors, or the kingdom, for that matter. Upon making his announcement, he drew his dagger across his throat.

One of the nurses, who was rather shy, finally decided to speak as the King’s life ebbed away. ‘Your highness, you forgot your fifth child, little Eslaf.’

Good Ytluaf groaned. It is somewhat hard to concentrate with blood gushing from one’s throat, after all. The King tried in vain to think of something to bequeath, but there was nothing left.

Finally he sputtered, irritably, ‘Eslaf should have taken something then’ and died.

That a babe but a few days old was expected to demand his rightful inheritance was arguably unfair. But so Eslaf Erol was given his birthright with his father’s dying breath. He would have nothing, but what he had taken.

Since no one else would have him, the shy nurse, whose name was Drusba, took the baby home. It was a decrepit little shack, and over the years that followed, it became more and more decrepit. Unable to find work, Drusba sold all of her furnishings to buy food for little Eslaf. By the time he was old enough to walk and talk, she had sold the walls and the roof as well, so they had nothing but a floor to call home. And if you’ve ever been to Skyrim, you can appreciate that that is scarcely sufficient.

Drusba did not tell Eslaf the story of his birth, or that his brothers and sister were leading quite nice lives with their inheritances, for, as we have said, she was rather shy, and found it difficult to broach the subject. She was so painfully shy, in fact, that whenever he asked any questions about where he came from, Drusba would run away. That was more or less her answer to everything, to flee.

In order to communicate with her at all, Eslaf learned how to run almost as soon as he could walk. He couldn’t keep up with his adopted mother at first, but in time he learned to go toe-heel toe-heel if he anticipated a short but fast sprint, and heel-toe heel-toe if it seemed Drusba was headed for a long distance marathon flight. He never did get all the answers he needed from her, but Eslaf did learn how to run.

The kingdom of Erolgard had, in the years that Eslaf was growing, become quite a grim place. King Ynohp did not have a treasury, for Suoibud had been given that; he did not have any property for income, for Laernu had been given that; he did not have an army to protect the people, for Laicifitra had been given that. Furthermore, as he was but a child, all decisions in the kingdom went through Ynohp’s rather corrupt council. It had become a bureaucratic exploitative land of high taxes, rampant crime, and regular incursions from neighboring kingdoms. Not a particular unusual situation for a kingdom of Tamriel, but an unpleasant one nonetheless.

The time finally came when the taxcollector arrived to Drusba’s hovel, such as it was, to collect the only thing he could – the floor. Rather than protest, the poor shy maid ran away, and Eslaf never saw her again.

Without a home or a mother, Eslaf did not know what to do. He had grown accustomed to the cold open air in Drusba’s shack, but he was hungry.

‘May I have a piece of meat?’ he asked the butcher down the street. ‘I’m very hungry.’

The man had known the boy for years, often spoke to his wife about how sorry he felt for him, growing up in a home with no ceilings or walls. He smiled at Eslaf and said, ‘Go away, or I’ll hit you.’

Eslaf hurriedly left the butcher and went to a nearby tavern. The tavernkeeper had been a former valet in the king’s court and knew that the boy was by right a prince. Many times, he had seen the poor ragged lad in the streets, and sighed at the way fate had treated him.

‘May I have something to eat?’ Eslaf asked this tavernkeeper. ‘I’m very hungry.’

‘You’re lucky I don’t cook you up and eat you,’ replied the tavernkeeper.

Eslaf hurriedly left the tavern. For the rest of the day, the boy approached the good citizens of Erolgard, begging for food. One person had thrown something at him, but it turned out to be an inedible rock.

As night fell, a raggedy man came up to Eslaf and, without saying a word, handed him a piece of fruit and a piece of dried meat. The lad took it, wide-eyed, and as he devoured it, he thanked the man very sweetly.

‘If I see you begging on the streets tomorrow,’ the man growled. ‘I’ll kill you myself. There are only so many beggars we of the guild allow in any one town, and you make it one too many. You’re ruining business.’

It was a good thing Eslaf Erol knew how to run. He ran all night.

Eslaf Erol’s story is continued in the book Thief.

Aevar Stone-Singer

“Sit quietly, Child, and listen, for the story I tell you is a story of the ages.”

“But what is it, Grandfather? Is it a story of heroes and beasts?”

The Grandfather looked patiently at the Child. He was growing into a fine boy. Soon he would see the value in the stories, the lessons that were taught to each generation. “Just listen, Child. Let the story take root in your heart.”


In a time before now, long before now, when the Skaal were new, there was peace in the Land. The sun was hot and the crops grew long, and the people were happy in the peace that the All-Maker provided. But, the Skaal grew complacent and lazy, and they took for granted the Lands and all the gifts the All-Maker had given them. They forgot, or chose not to remember, that the Adversary is always watching, and that he delights in tormenting the All-Maker and his chosen people. And so it was that the Adversary came to be among the Skaal.

The Adversary has many aspects. He appears in the unholy beasts and the incurable plague. At the End of Seasons, we will know him as Thartaag the World-Devourer. But in these ages he came to be known as the Greedy Man.

The Greedy Man (that is what we call him, for to speak his name would certainly bring ruin on the people) lived among the Skaal for many months. Perhaps he was once just a man, but when the Adversary entered into him, he became the Greedy Man, and that is how he is remembered.

It came to be one day that the powers of the Skaal left them. The strength left the arms of the warriors, and the shaman could no longer summon the beasts to their side. The elders thought that surely the All-Maker was displeased, and some suggested that the All-Maker had left them forever. It was then that the Greedy Man appeared to them and spoke.

“You of the Skaal have grown fat and lazy. I have stolen the gifts of your All-Maker. I have stolen the Oceans, so you will forever know thirst. I have stolen the Lands and the Trees and the Sun, so your crops will wither and die. I have stolen the Beasts, so you will go hungry. And I have stolen the Winds, so you will live without the Spirit of the All-Maker. “And until one of you can reclaim these gifts, the Skaal will live in misery and despair. For I am the Greedy Man, and that is my nature.” And the Greedy Man disappeared.

The members of the Skaal spoke for many days and nights. They knew that one of them must retrieve the Gifts of the All-Maker, but they could not decide who it should be.

“I cannot go,” said the Elder, “for I us must stay to lead the Skaal, and tell our people what is the law.”

“I cannot go,” said the Warrior, “for I must protect the Skaal. My sword will be needed in case the Greedy Man reappears.”

“I cannot go,” said the Shaman, “for the people need my wisdom. I must read the portents and offer my knowledge.”

It was then that a young man called Aevar lifted his voice. He was strong of arm, and fleet of foot, though he was not yet a warrior of the Skaal. “I will go,” said Aevar, and the Skaal laughed. “Hear me out,” the boy continued. “I am not yet a warrior, so my sword will not be needed. I cannot read the portents, so the people will not seek my counsel. And I am young, and not yet wise in the ways of the law. I will retrieve the Gifts of the All-Maker from the Greedy Man. If I cannot, I will not be missed.” The Skaal thought on this briefly, and decided to let Aevar go. He left the village the next morning to retrieve the Gifts.

Aevar first set out to retrieve the Gift of Water, so he traveled to the Water Stone. It was there the All-Maker first spoke to him. “Travel west to the sea and follow the Swimmer to the Waters of Life.” So Aevar walked to the edge of the ocean, and there was the Swimmer, a Black Horker, sent from the All-Maker. The Swimmer dove into the waters and swam very far, and far again. Aevar was strong, though, and he swam hard. He followed the Swimmer to a cave, swimming deeper and deeper, his lungs burning and his limbs exhausted. At last, he found a pocket of air, and there, in the dark, he found the Waters of Life. Gathering his strength, he took the Waters and swam back to the shore.

Upon returning to the Water Stone, the All-Maker spoke. “You have returned the Gift of Water to the Skaal. The Oceans again will bear fruit, and their thirst will be quenched.” Aevar then traveled to the Earth Stone, and there the All-Maker spoke to him again. “Enter the Cave of the Hidden Music, and hear the Song of the Earth.”

So Aevar traveled north and east to the Cave of the Hidden Music. He found himself in a large cavern, where the rocks hung from the ceiling and grew from the ground itself. He listened there, and heard the Song of the Earth, but it was faint. Grabbing up his mace, he struck the rocks of the floor in time with the Song, and the Song grew louder, until it filled the cavern and his heart. Then he returned to the Earth Stone.

“The Gift of the Earth is with the Skaal again,” said the All-Maker. “The Lands are rich again, and will bear life.” Aevar was tired, as the Sun burned him, the trees offered no shade, and there was no wind to cool him. Still, he traveled on to the Beast Rock, and the All-Maker spoke. “Find the Good Beast and ease his suffering.”

Aevar traveled through the woods of the Isinfier for many hours until he heard the cries of a bear from over a hill. As he crested a hill, he saw the bear, a Falmer’s arrow piercing its neck. He checked the woods for the Falmer (for that is what they were, though some say they are not), and finding none, approached the beast. He spoke soothing words and came upon it slowly, saying, “Good Beast, I mean you no harm. The All-Maker has sent me to ease your suffering.”

Hearing these words, the bear ceased his struggles, and laid his head at Aevar’s feet. Aevar grasped the arrow and pulled it from the bear’s neck. Using the little nature magic he knew, Aevar tended the wound, though it took the last bit of his strength. As the bear’s wound closed, Aevar slept.

When he awoke, the bear stood over him, and the remains of a number of the Falmer were strewn about. He knew that the Good Beast had protected him during the night. He traveled back to Beast Rock, the bear by his side, and the All-Maker spoke to him again. “You have returned the Gift of the Beasts. Once again, the Good Beasts will feed the Skaal when they are hungry, clothe them when they are cold, and protect them in times of need.”

Aevar’s strength had returned, so he traveled on to the Tree Stone, though the Good Beast did not follow him. When he arrived, the All-Father spoke to him. “The First Trees are gone, and must be replanted. Find the seed and plant the First Tree.”

Aevar traveled again through the Hirstaang Forest, searching for the seeds of the First Tree, but he could find none. Then he spoke to the Tree Spirits, the living trees. They told him that the seeds had been stolen by one of the Falmer (for they are the servants of the Adversary), and this Falmer was hiding them deep in the forest, so that none would ever find them.

Aevar traveled to the deepest part of the forest, and there he found the evil Falmer, surrounded by the Lesser Tree Spirits. Aevar could see that the Spirits were in his thrall, that he had used the magic of the Seeds and spoken their secret name. Aevar knew he could not stand against such a force, and that he must retrieve the seeds in secret.

Aevar reached into his pouch and drew out his flint. Gathering leaves, he started a small fire outside the clearing where the Falmer and the ensorcelled Spirits milled. All the Skaal know the Spirits’ hatred of fires, for the fires ravage the trees they serve. At once, the Nature of the Spirits took hold, and they rushed to quell the flames. During the commotion, Aevar snuck behind the Falmer and snatched the pouch of Seeds, stealing away before the evil being knew they were gone.

When Aevar returned to the Tree Stone, he planted the tree in the ground, and the All-Maker spoke to him. “The Gift of Trees is restored. Once again, the Trees and Plants will bloom and grow, and provide nourishment and shade.” Aevar was tired, for the Sun would only burn, and the Winds would not yet cool him, but he rested briefly in the shade of the Trees. His legs were weary and his eyes heavy, but he continued on, traveling to the Sun Stone. Again, the All-Maker spoke. “The gentle warmth of the Sun is stolen, so now it only burns. Free the Sun from the Halls of Penumbra.”

And so Aevar walked west, over the frozen lands until he reached the Halls of Penumbra. The air inside was thick and heavy, and he could see no farther than the end of his arm. Still, he felt his way along the walls, though he heard the shuffling of feet and knew that this place held the Unholy Beasts who would tear his flesh and eat his bones. For hours he crept along, until he saw a faint glow far at the end of the hall.

There, from behind a sheet of perfect ice, came a glow so bright he had to shut his eyes, lest they be forever blinded. He plucked the flaming eye from one of the Unholy Beasts and threw it at the ice with all his might. A small crack appeared in the ice, then grew larger. Slowly, the light crept out between the cracks, widening them, splitting the ice wall into pieces. With a deafening crack, the wall crumbled, and the light rushed over Aevar and through the Halls. He heard the shrieks of the Unholy Beasts as they were blinded and burned. He ran out of the Halls, following the light, and collapsed on the ground outside.

When he was able to rise again, the Sun again warmed him, and he was glad for that. He traveled back to the Sun Stone, where the All-Maker spoke to him. “The Gift of the Sun is the Skaal’s once again. It will warm them and give them light.” Aevar had one final Gift he had to recover, the Gift of the Winds, so he traveled to the Wind Stone, far on the western coast of the island. When he arrived, the All-Maker spoke to him, giving him his final task. “Find the Greedy Man and release the Wind from its captivity.”

So, Aevar wandered the land in search of the Greedy Man. He looked in the trees, but the Greedy Man did not hide there. Nor did he hide near the oceans, or the deep caves, and the beasts had not seen him in the dark forests. Finally, Aevar came to a crooked house, and he knew that here he would find the Greedy Man. “Who are you,” shouted the Greedy Man, “that you would come to my house?”

“I am Aevar of the Skaal,” said Aevar. “I am not warrior, shaman, or elder. If I do not return, I will not be missed. But I have returned the Oceans and the Earth, the Trees, the Beasts, and the Sun, and I will return the Winds to my people, that we may feel the spirit of the All-Maker in our souls again.” And with that, he grabbed up the Greedy Man’s bag and tore it open. The Winds rushed out with gale force, sweeping the Greedy Man up and carrying him off, far from the island. Aevar breathed in the Winds and was glad. He walked back to the Wind Stone, where the All-Maker spoke to him a final time.

“You have done well, Aevar. You, the least of the Skaal, have returned my gifts to them. The Greedy Man is gone for now, and should not trouble your people again in your lifetime. Your All-Maker is pleased. Go now, and live according to your Nature.” And Aevar started back to the Skaal village.

—-

“And then what happened, Grandfather?”
“What do you mean, Child? He went home.”
“No. When he returned to the village,” the Child continued. “Was he made a warrior? Or taught the ways of the shaman? Did he lead the Skaal in battle?”
“I do not know. That is where the story ends,” said the Grandfather.
“But that is not an ending! That is not how stories end!”
The old man laughed and got up from his chair.
“Is it not?”